Since 2004 my career has been firmly in the world of academic libraries:
- Program Officer (since 2016) – Scholarly Communications program, The Andrew W. Mellon Foundation.
- Digital Content Strategist and Head, ScholarSphere User Services (2012-2016) – Publishing and Curation Services (co-department head), Penn State University Libraries.
- Promoted to Associate Librarian (tenured) in 2016.
- Digital Collections Curator (2010-2012) – Digital Curation Services, Penn State University Libraries.
- Project Manager (2008-2009) – for five National Digital Information Infrastructure and Preservation Program (NDIIPP) partner projects, Graduate School of Information Science (GSLIS) and University of Illinois at Urbana-Champaign (UIUC) Library.
- Graduate Assistant (2007-2008) – UIUC Grainger Engineering Library Information Center.
- Graduate Assistant (2007-2008) – UIUC Mathematics Library.
- Research Assistant (2006-2007) – on ECHO-DEP project (an NDIIPP project), UIUC Library and GSLIS.
- Slavic Digital Humanities Fellow (2004-2006), a CLIR Postdoctoral Fellowship position – UIUC Slavic and Eastern European Library.
I also have experience in publishing as an editor; in university administration as an International Student Adviser; and in teaching undergraduates as a faculty member specializing in Russian language and literature.
One of the NDIIPP-funded projects I managed at UIUC was the Preserving Virtual Worlds (PVW) project, which investigated the preservation challenges surrounding computer games, including interactive fiction (e.g., Adventure and Mystery House), and video games (e.g., Sim City). This distributed project consisted of experts in the fields of digital preservation, curation of video games, archival studies, and digital humanities; the final report of the project can be accessed here. With additional funding from IMLS, the PVW project will become PVW2 and will focus on the evaluation and preservation of significant properties of video games.