Since 2004 my career has been firmly in the world of academic libraries:


I also have experience in publishing as an editor; in university administration as an International Student Adviser; and in teaching undergraduates as a faculty member specializing in Russian language and literature.


One of the NDIIPP-funded projects I managed at UIUC was the Preserving Virtual Worlds (PVW) project, which investigated the preservation challenges surrounding computer games, including interactive fiction (e.g., Adventure and Mystery House), and video games (e.g., Sim City). This distributed project consisted of experts in the fields of digital preservation, curation of video games, archival studies, and digital humanities; the final report of the project can be accessed here. With additional funding from IMLS, the PVW project will become PVW2 and will focus on the evaluation and preservation of significant properties of video games.